![]() ![]() Within the game there are four races at war: the Human Alliance and the Orcish Horde, who also appeared in Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, and Warcraft II: Beyond the Dark Portal, along with two new character teams, the night elves and the undead. The idea is to force the player to be aggressive instead of "turtling up" (building up powerful defenses and rarely attacking). ![]() They guard key areas or neutral buildings and are designed to act as a resource for the players to kill to provide experience points to a player's hero and to provide hero items. Some heroes also can apply beneficial auras to allied units.Īnother new innovation is the addition of creeps, which are computer controlled characters the player fights even in multiplayer. With each kill of an enemy of a certain level the heroes gain experience points, eventually resulting in increased levels of their own, and new spell options (thus introducing role-playing game elements to the series). For instance, heroes within the game can find or trade items to increase skills, defense, etc. ![]() ![]() Where before, heroes were merely very powerful variants of standard units, now they are unique, with their own special abilities that normal units do not have access to. One of the main innovations Warcraft III offers over the previous games in the series is the way the role of hero units has changed.
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